check back later and they just might! The button to accept your rewards becomes clickable once you have completed your current quest’s requirements. For a more detailed overview of your quests,
click on the exclamation point button. If you are unable to accept a quest despite meeting all its conditions, click the refresh button and try again. ]]>
The price will rise server-wide per hired fleet. The hiring has a cooldown, which applies for the whole server as well.
The fleet's tier defines how strong it is.]]>
If you do, it will attack the Guild Island of your choice from those available.
So, here's the thing - I don't have no infinite supply of hired muscle. So with every fleet hired, the price rises as the number of bored mercenaries dwindles - but I'm a fair man, so every day the price returns to its original amount.
The fleet will arrive at the island you chose and act without need of your guidance or aid, because my boys know what they're doing.
If you are a member of a Guild and chose a Guild affiliated fleet, it will attack in your Guild's name; if you're not or chose a neutral group, the fleet will just do its best to remove the Guild occupying the island, leaving it as neutral territory.
If the island is conquered the fleet will do it's best to defend it.
Clear? Then let's see the color of your coin.]]>

You can use it by entering a player name, guild tag or ID. All results will be shown in the result table. These results can be directly inspected or moved into the Spy's task book.

Once you have moved your desired targets you can check which ones you want to spy on and get their location. Spying on offline targets won't cost you anything.]]>

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This is a profitable venture, mind, and there's a lot of demand for it, so my prices will rise every time you enter the Kraken's Lagoon - but as this is a celebration, I'll reset them every day.

Oh, and speaking of profit, the order in which you take out the Krakens will determine the size of your reward... You'll have to learn which way is most lucrative for yourself.]]>

This is a profitable venture, mind, and there's a lot of demand for it, so my prices will rise every time you enter the Kraken's Lagoon - but as this is a celebration, I'll reset them every day.

Oh, and speaking of profit, the order in which you take out the Krakens will determine the size of your reward... You'll have to learn which way is most lucrative for yourself.]]>

Remember, there are always several ways to win any fight; I admit, the easier ones won't impress me very much by now, though.

Once both eel and fish are dead, we can get out of here.]]>

Using the Magical Emblems, I can now bring you to a different version of Ladon's Lair, if you wish.

Remember, different strategies can bring more rewards. Consider leaving the Creepers be, for example... And if you managed to kill Ladon first of all, you'll have more than proven yourself!]]>

Calypso is too powerful for anyone to be able to take her out by themselves, but just now, we're in luck. She's been ambushed by her old enemy the Siren.

We can help the Siren kill her. Use Flare Ammo: it hurts her more.]]>

Use Pumpkin Ammo to do extra damage to Gantril, and you'll be fine.

And last but not least, keep all of this discreet. I don't want to become tavern gossip, for my own reasons.]]>

You'll want to use Flare Ammo, too, by the way. The boar doesn't like it.

Keep calm, keep winning, and then keep this to yourself!]]>

Calypso's protected by the huge tentacles of her pet sea monster; you'll need to lure the Undine over to them to destroy them.

Only once all those tentacles are out of the way can Calypso be attacked.

Oh, and whatever you do, don't let the Siren die! Good luck.]]>

He's got a nasty little thing called an Embla in his thrall, too, and it can make more of itself - so make sure to keep its numbers down, or you'll be drowning in them!

Emblas protect Gantril, so if there are too many of them you'll never be able to reach him.

The good news is that Emblas aren't clever, so if they can't see Gantril - when he dives for safety to try and heal, for example - they stop reproducing.]]>

While it's messing with your mind, it's no good trying to attack it; you'll have to wait until its energy is spent from doing its disappearing acts, and at the end of those you can get a few shots in.

Remember in which order it appears on the various floes!

Then, attack the Bjorgolds in the right order.

The boar will play this little game with you three times in all. I'm sure you'll manage to deal with it.

And remember... I wasn't here, and you never saw me!]]>

Oh, an extra tip for you (call it a freebie): If you have any of that fancy soccer ammo then bring it along, as it will definitely help.]]>

Look out: Gantril's tendrils hold our ships immobile! Do the monster enough harm and it will dive for safety - then we can free my friends, to have them join us in battle!
Once we're all free, we can take on Gantril together!They will sing of our battle for centuries! ]]>

Keep your distance from Ceto; it can't strike far.

Beware of Ladon's auras, as they boost Ceto, too.]]>

If you kill Chéli, you'll receive an aura that boosts your damage - but beware! It will also boost Ceto's damage.

Ladon's learned a few things from his cousin - look out for a sudden change in his appearance, as it heralds a change in his tactics.]]>

Calypso's protected by the huge tentacles of her pet sea monster; you'll need to lure the Undine over to them to destroy them.

Only once all those tentacles are out of the way can Calypso be attacked.

Oh, and whatever you do, don't let the Siren die! Good luck.]]>

He's got a nasty little thing called an Embla in his thrall, too, and it can make more of itself - so make sure to keep its numbers down, or you'll be drowning in them!

Emblas protect Gantril, so if there are too many of them you'll never be able to reach him.

The good news is that Emblas aren't clever, so if they can't see Gantril - when he dives for safety to try and heal, for example - they stop reproducing.]]>

While it's messing with your mind, it's no good trying to attack it; you'll have to wait until its energy is spent from doing its disappearing acts, and at the end of those you can get a few shots in.

Remember in which order it appears on the various floes!

Then, attack the Bjorgolds in the right order.

The boar will play this little game with you three times in all. I'm sure you'll manage to deal with it.

And remember... I wasn't here, and you never saw me!]]>

Poke the Kraken in the tentacles to get it to come out and play. Then look to see which kind you've gotten:

if it roils up the water in a certain spot, avoid that spot if you don't want a rapid trip to the bottom.

If it calls Octopi to come defend it, keep an eye on their numbers if you don't want to get swarmed. And if you see defensive tentacles, make use of the Hindenlurch to kill them - just don't get too close, or you'll suffer the same fate!

By the way, once the Kraken arrives, don't bother with the Snapjaw; it won't pester you unless it's alone and feeling threatened.]]>

Calypso's protected by the huge tentacles of her pet sea monster; you'll need to lure the Undine over to them to destroy them.

Only once all those tentacles are out of the way can Calypso be attacked.

Oh, and whatever you do, don't let the Siren die! Good luck.]]>

He's got a nasty little thing called an Embla in his thrall, too, and it can make more of itself - so make sure to keep its numbers down, or you'll be drowning in them!

Emblas protect Gantril, so if there are too many of them you'll never be able to reach him.

The good news is that Emblas aren't clever, so if they can't see Gantril - when he dives for safety to try and heal, for example - they stop reproducing.]]>

While it's messing with your mind, it's no good trying to attack it; you'll have to wait until its energy is spent from doing its disappearing acts, and at the end of those you can get a few shots in.

Remember in which order it appears on the various floes!

Then, attack the Bjorgolds in the right order.

The boar will play this little game with you three times in all. I'm sure you'll manage to deal with it.

And remember... I wasn't here, and you never saw me!]]>

Keep your distance from Ceto; it can't strike far.

Beware of Ladon's auras, as they boost Ceto, too.]]>

If you kill Chéli, you'll receive an aura that boosts your damage - but beware! It will also boost Ceto's damage.

Ladon's learned a few things from his cousin - look out for a sudden change in his appearance, as it heralds a change in his tactics.]]>

He's got a nasty little thing called an Embla in his thrall, too, and it can make more of itself - so make sure to keep its numbers down, or you'll be drowning in them!

Emblas protect Gantril, so if there are too many of them you'll never be able to reach him.

The good news is that Emblas aren't clever, so if they can't see Gantril - when he dives for safety to try and heal, for example - they stop reproducing.]]>